Jack Wiston

Trouble-seeking Wiston twin from Drellin's Ferry


Jack Wiston
Human, Rogue 2nd
Medium Humanoid (Human)
Alignment: Chaotic Neutral [Fharlanghn]
Hit Dice: 2d6+4 (16 hp)
Initiative: 2
Speed: 30 ft. (6 squares) (Light encumbrance)
Space/Reach: 5 ft./5 ft.
AC: 14 (
2 Armor, +2 Dex), Touch 12, Flat-Footed 12

Saves: Fort 2, Ref +5, Will +1
Abilities: Str 12, Dex 15, Con 14, Int 16, Wis 12, Cha 11
Base Attack/Grapple: +1/
Single Attack:
Light Crossbow: + 3 ranged (1d8/19-20)
Short Sword: + 2 melee (1d6 + 1/19-20)
MW Dagger: + 3 melee (1d4 + 1/19-20)
MW Dagger: + 4 ranged (1d4 + 1/19-20)
Dagger: + 2 melee (1d4 + 1/19-20)
Dagger: + 3 ranged (1d4 + 1/19-20)
Full Attack:
Light Crossbow: + 3 ranged (1d8/19-20)
Short Sword: + 2 melee (1d6 + 1/19-20)
MW Dagger: + 3 melee (1d4 + 1/19-20)
MW Dagger: + 4 ranged (1d4 + 1/19-20)
Dagger: + 2 melee (1d4 + 1/19-20)
Dagger: + 3 ranged (1d4 + 1/19-20)

Point Blank Shot, Precise Shot.

Appraise 3, Balance +5, Bluff +3, Climb +2, Concentration +2, Decipher Script +5, Disable Device +10, Escape Artist +2, Forgery +3, Gather Information +6, Heal +1, Hide +7, Jump +5, Listen +6, Move Silently +7, Open Lock +9, Ride +2, Search +8, Sense Motive +4, Sleight of Hand +4, Speak Language x4, Spot +6, Survival 12, Swim +1, Tumble +7, Use Rope +2, Knowledge – Local +8, Knowledge – Dungeon +5, Craft – Trapmaking +5, Profession – Gambler +6.

ARMOR WORN: Leather.
Dagger, Short Sword, Light Crossbow, 3xBolts (10).
Masterwork thieves’ tools. Silk Rope, 2xTorch, Flint and Steel, 5xChalk, Grappling Hook, Pouch,

Elven, Draconic, Goblin.

Platinum: 0 Gold: 26 Silver: 3 Copper: 8.

-¦ Class Features: Rogue 1st ¦-
Sneak Attack: +1d6 damage


Jack and his sister Winnie came to Brindol Academy from Drellin’s Ferry at the behest of their father, Town Speaker Norro Wiston. The father’s hope is that getting to see the world and learning about how to behave properly will sow their wild oats.

Character Quiz

Authority: Hates 		Children: Hates   		Crime: Likes
Duty:  Dislikes 		Elderly: Tolerates		Foreigners: Loves
Gambling: Loves			Intoxication:  Tolerates	Narcotics: Tolerates
Nature : Tolerates		Occult: Likes			Religion: Dislikes
Technology: Loves		Torture: Hates			Wealth: Loves

Anger/Temper: Strong			Brave: Strong
Cautious: Average			Curious: Exceptional
Disciplined: Weak			Friendly: Average
Greedy: Strong				Honorable: Weak
Loyal: Weak				Patient: Average
Patriotic: Very Weak			Promiscuous: Weak
Proud: Strong				Romantic: Strong
Sadistic: Very Weak			Stubborn: Exceptional
Suspicious: Strong			Vengeful: Average
Violent: Very Weak

• Your character is plagued by a recurring nightmare/dream. Describe it.
He dreams about the Ferry. It’s a moonlit night. He see the horses breathe. Gears turn. But, it’s dead silent.
Shadows step onto the flatboat. Flickering like flame. He can only see from his peripheral field. He turns his head, but is paralyzed. He is strapped down. He sees the standing stones, the old ones. It could be the dwarfbridge. Stone, hard, and cold. Wakes up.
• From your character’s point of view, is it better to be loved than feared? Or feared then loved? Why?
It is far better to be rich and ignored. Both fear and love attract attention. But, seeing as I want this bonus you are offering, I will answer: to be feared. Love is nice, and you can certainly reap benefit from this. But, too much upkeep. People, strangers even, always hitting you up for coin and favors or to unload some sob story on you. Sickening. To be feared, sure, there is cost as well. But, you can hire a couple of half-orcs to maintain your reputation. You just need an insignia. Seems like a better way to go. Meantime, I could just get some work done, without unnecessary distraction. If you are loved or feared, I figure you make enemies either way.
• What is your character’s favorite food? Drink? What food does the character hate? Feel free to invent exotic and new foods and drinks.
Jack is adventurous about food, having had his fill of the plain fair served in Drellin’s Ferry. He craves the new and exotic. Since his arrival to Brindol, Jack has become fond of belut listrik, a rice dish of swamp eel stir-fried in garlic. He is not much of a drinker, preferring to keep his wits about him, but he appreciates fine wine. He loves talking to travelers about their native dishes. He will try anything once. He likes his food spicy, and he has a bit of a sweet tooth.
• Take a Devil’s Advocate stand. Describe what you (the player) hate about the character. What are the good reasons for other characters to dislike/hate the character? What little, minor bad habit does your character have that would annoy anyone after a while?
Worst: Jack has a difficult time building relationships with people. But, he is very good at faking it to get along, which means to get his way. He mostly wants to blend in with the crowd, so as not to arouse suspicion. Greed motivates him. He has no problem with borrowing items from others. He has little respect for authority, but he will conform to keep his freedom. He is borderline OCD, often checking and rechecking things to ensure perfection.
I would dislike him for his arrogance, stubbornness, and materialism. In addition to his stammering, he has nervous tics which leak out when unnerved.
Best: Jack is highly intelligent and adaptable. When he focuses on a task, he will work tirelessly until it is accomplished. He has a hard time making friends (rather it’s difficult for others to earn his respect) but once the bond is established, he can be free and easy with them, even loyal. He has little fear and is eager to explore the unknown. I would admire his skill and willingness to learn new things.
• What was your character like at the age of ten (fifth grade)? Was your character a wimp, a bully, a nerd, a snitch, a klutz . . ? Popular or not? Write up a little description, and, if you like, a little day in the life story about your young character.
Jack was a slight boy, very shy and serious. He had a terrible stammer, which he has managed to overcome in adulthood, except when he is especially nervous or upset. Even though his father held the position of town speaker, Jack was forced to help out on the orchards. To build character. He hated constant repetitive chores, pruning and harvesting fruit. His mind was constantly searching. He didn’t get along with most of his peers. His twin sister, Winnie, was his closest friend. He much preferred the company of adults, and spent as much time as possible in the common room at the Old Bridge Inn, where he kept to the fringes. In the hustle and bustle, he was hardly noticed. He picked up a lot of interesting stuff there. Once during a particularly long winning streak, Jack was adopted as a good luck charm by a half-elf bard, who called him her “golden skink.” It was during the fall harvest and Jack was supposed to be helping his older siblings. Needless to say, Townspeaker Wiston did not approve. As punishment, Jack was “indentured” to Delora Zann as a stable boy. Delora was tough on him, but she also helped him to learn some of the more practical arts.
• Did your character ever have a pet? What kind of pet? Where is it now, or what happened to it?
Jack is fond of feral cats. There was one, a black and white tom, he named “Scrappercat” who owned the stables. Scrappercat is still there to this day, an old patriarch of a long-lived clan.
• How would your character describe his or her perfect mate/spouse? Do you, the player, agree? How is your character mistaken? Overly idealistic? Or is your character looking for all the wrong things?
Jack would like someone who stands out in a crowd. She would be striking in physical appearance, perhaps foreign or exotic: he fantasizes about elven women. Drow twins with dual scimitars? He would like a woman who could bend his will, take care of herself, but ultimately succumb to his desires. It wouldn’t hurt if she had money, too. Jack is too young to get married, so I won’t judge him.
• Everybody has some little item that they regard as somehow sacred. A piece of clothing, a memento of some event, whatever. What is your character’s sacred item? How did your character find it and why is it important?
Jack prizes his thieves’ tool above all else (a gift from Delora Zann.) But, he has several mementos he acquired
in Drellin’s Ferry. One good thing about growing up in a sleepy town: most folk went to bed early. He began prowling at about age thirteen. At first, he just enjoyed the exhilaration of escape into the chill air. He nervous ticks and stammer seemed to vanish. Next thing, he was inside homes, rifling thru drawers. At first, he didn’t steal, just rearranged things. Brother Derny once found a pair of bloomers in his drawers. The dwarf, Morilin Coalhewer, slept so soundly Jack could rearrange his furniture or tidy up. But, it got a bit stale. So, he started to take stuff, just little trifles that nobody would miss. Most he borrowed and returned. A small chisel from Morlin the smith; one of Brother Derny’s spare holy symbols; one gold earring compliments of Tharrma; a strange tusk drinking horn from Gausler, the half-orc; that old grouch Iormel’s false teeth; a deck of playing cards with portraits of naked women compliments of Kellin Shadowbanks (he kept those); even a scroll from Zertieren the Wise. It was about this time that Delora Zann started to call him “blue jay.” He never understood it; but perhaps she knew more about his activities than she let on. He never had the guts to try to take something from Delora. But, she had some good stuff, hidden away, somewhere.
• Your character is the butt of a practical joke. Could your character see the humor in it? Would your character get even? Does getting even mean staging another practical joke?
It would depend on the joke, how clever it was, and whether it was mean-spirited. He has been teased most of his life, so he just lets it roll off his back. Eventually, he would come up with something to get even.
• What emotions can your character express in public? Sorrow? Anger? Sadness? Humor? Disappointment? Joy?
In public, Jack controls his emotions. He tries to keep an even keel. He has a tendency to tap his foot when he is getting nervous or upset. His stammer can sometimes spring out. Jack doesn’t cry, but he can laugh, usually at his own jokes.
• Describe your character’s voice. Would you say your character speaks with formality? Casually? Does the character have any favorite expressions/curses?
Jack speaks slowly, carefully. He wants to evoke a cool confidence; but when he is upset or excited, he can speak rapidly and stammer. With strangers, he often dumb it down, speaking with a slight hick twang. He feels that it is better to be underrated in most situations. He often makes backhanded compliments (involuntarily). Most people like people who listen. He has trained himself to be a good listener.
• To your character, does revenge mean (1) “an eye for an eye” (2) “repayment with interest” (3) “the only good enemy is a dead enemy” or (4) something else? In exacting this revenge, would your character serve it hot, as soon as possible after the offense, or cold, awaiting a perfect place and time?
It all depends on the offense. Some actions might roll off his back. Jack is a bit squeamish when it comes to violence. If it involved his sister, he would be very likely to act. He is more an easy-come, easy-go type. I think he would plan the response carefully and pay with interest. It might include a series of mysterious mishaps, rather than one bold stroke.
• Your character gets into a discussion about death and dying. How would your character describe the perfect death?
Belated, quick, and painless.
• Please describe the character’s first, or most memorable, love affair. It can be anything from a pre-teen crush, to a long-term romance. Be sure to describe the object of your character’s affection, along with the changes that your character went through in terms of feeling and thoughts about that person. Did it start out as a maddening hatred? Instant love? Who fell for who first? Was love a surprise? How did it all end, if end it did?
Jack is painfully shy with women. He has yet to experience a genuine love affair. The girls in Drellin’s Ferry were not up to his standards. He has high expectations. Perhaps, this is a way for him to protect himself from being hurt. Certainly, there were girls who were interested in him; but he was cold, and thwarted any advances. To be honest, he doesn’t have time for foolish romance. He has work to do. I suppose if the right girl comes along, he may change this mind. But, for now, he is content enough with his playing cards.

Jack Wiston

Defenders of the Vale thorne thorne