Winnie Wiston

Cleric of Fharlanghn, twin traveler from Drellin's Ferry


Winnie Wiston
Human, Cleric 2nd
Medium Humanoid (Human)
Alignment: Neutral Good [Fharlanghn]
Hit Dice: 2d8+4 (20 hp)
Initiative: 0
Speed: 20 ft. (4 squares) (Light encumbrance)
Space/Reach: 5 ft./5 ft.
AC: 14 (
4 Armor), Touch 10, Flat-Footed 14

Saves: Fort 5, Ref +0, Will +6
Abilities: Str 15, Dex 11, Con 14, Int 13, Wis 17, Cha 12
Base Attack/Grapple: +1/
Single Attack:
Quarterstaff: 3 melee (1d63)
Sling: 1 ranged (1d42)
Light Mace: 3 melee (1d62)

Full Attack:
Quarterstaff: 3 melee (1d63)
Sling: 1 ranged (1d42)
Light Mace: 3 melee (1d62)
Track, Self-Sufficient.

Appraise +1, Balance -4, Bluff +1, Climb -2, Concentration +6, Diplomacy +4, Disguise +1, Escape Artist -4, Forgery +1, Gather Information +1, Heal +11, Hide -4, Intimidate +1, Jump -8, Listen +3, Move Silently -4, Search +1, Sense Motive +3, Speak Language x2, Spellcraft +4, Spot +3, Survival +9, Swim -6, Knowledge – History +4, Knowledge – Planes +5, Knowledge – Religion +4.

ARMOR WORN: Scale Mail.
Quarterstaff, Sling, Light Mace, Bullets (10). Holy water,
Silver Holy Symbol, Healer’s kit. Bullseye Lantern, 5xOil, Bedroll, Waterskin,
Flint and Steel, Backpack.


Platinum: 0 Gold: 18 Silver: 7 Copper: 0.

-¦ Class Features: Cleric 2nd ¦-
Cannot cast spells of opposed alignment
Spontaneous Casting
Turn/Rebuke Undead (Su)(PHB p159):
• 4x per day < OOOO >
• Turning Check: 1d20+1
• Total HD Turned per Attempt: 2d6+3
• Destroy Undead up to: 1 HD

-¦ Travel Domain ¦-
For a total time per day of 2 rounds, you can act normally
regardless of magical effects that impede movement as if you
were affected by the spell freedom of movement.
Added Survival to your list of cleric class skills.

-¦ Protection Domain ¦-
You can generate a protective ward 1/day. Grant someone you
touch a +2 resistance bonus on his next saving throw.
Activating this is a standard action.
This ward is an abjuration effect with a duration of 1 hour.


Sister of Jack Wiston, Winnie had an urge to travel ever since being entranced with a cleric of Fharlanghn who came through Drellin’s Ferry. She is happy for the time being, being in charge of the shrines near Brindol and spending time with her new friends at Brindol Academy but she knows she will never go back home to farm, not with the whole world ready to explore!

She has taken it upon herself to adopt and rehabilitate Croakums the toad, the former familiar of the evil witch, Goody Wulma.

Winnie Wiston

Defenders of the Vale thorne thorne